
But Dead or Alive 6 throws you a lifeline to alleviate that feeling of being trapped with new moves that help you get out of those situations when you start to feel like a punching bag. That said, this leads to situations where – especially against an experienced opponent who can string together long, juggling combos – a fight can feel even more one-sided than most fighting games. Whether you button mash or play tactically to take advantage of holds and throws, the best defense is a good offense. Short combos and environmental hazards like explosives make it easy to set up opportunities to juggle opponents and do a tremendous amount of damage. Dead or Alive 6 is very aggressive, even by fighting game standards.ĭespite that defensively minded foundation, Dead or Alive 6 is very aggressive, even by fighting game standards. Like in past Dead or Alive games (and Tekken), you’re able to sidestep attacks in addition to crouching and retreating, which gives fights that 3D feel. Holds, which involve predicting your enemy’s attack and hitting one of four counters just in time, make it very important to mix up your attacks and keep your opponent guessing. The rock-paper-scissors-style “Triangle” parry system where strikes beat throws, throws beat holds (active blocks that turn momentum), and holds beat strikes remains in play. The fundamental ideas behind Dead or Alive’s fighting remain largely, but not wholly untouched in Dead or Alive 6. From determined tournament fighters in training to lovably foolish drunken masters and melodramatic ninja warriors and assassins, every contestant has a strong vibe and is itching to fight, which makes it easy and fun to hop in and wail on somebody. Its storytelling, while not as expansive or novel as a Mortal Kombat or Injustice, gives its roster an essential sense of character.

Its single-player modes are predisposed to training you up past what you’ll learn by simply fighting AI opponents.

Viewed through that lens, Dead or Alive 6 deftly blends fresh and familiar to appease long-standing fans while offering an interesting array of single-player modes that serves as an onramp to competitive play online.

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It’s polished, it’s fun, and it’s keeping the series alive and active without rocking the boat too much. Dead or Alive 6 does not deviate from that top-level formula at all, but manages to spice things up with some interesting changes spread throughout its gameplay and modes. Women (and some men) in suggestive costumes beat each other up and down in a fast-paced 3D fighter built on a basic but sound tactical framework. After more than 20 years, five mainline games, and plenty of special editions and spinoffs, the Dead or Alive series of fighting games is very much a known quantity.
